RPGs offer a lot of activities you can engage in by yourself. GMs have worlds of game prep they can do. There are also games in the table-top RPG space that label themselves as solo RPGs, some of them feel like creative writing exercises, or guided imagining, while others are a bit like a "Choose Your Own Adventure" kind of thing generated from random tables. Aside from that is the whole world of... well, so much. You could write and record music for your game as a theme. You could draw characters, artifacts and locations. You could write poems as one of the game's characters. You could create a map, generate worlds, locations, adventures, creatures, people and their relationships. You could build a gaming table, or rig up a projector system to project stuff on game night. You could build a web page or blog full of resources for your game, or documenting it. You could create or obtain props representing things in game. You could plan your character's stronghold or armies, level up, spend some cash.
Yeah, RPGs can be simple and require quite little, but the hobby can also incorporate almost anything you want to toss into it. If you have some other hobby or art interest there is a possibility you can use it to enhance or add to your RPG hobby, if that's your jam. For me, I really do need to eventually get some in-person time on game night with other people to really be loving role playing, but you can't role play all of the time. Fortunately, if you find yourself unable to get an actual session in and are really aching to be participating in some hobby activity, RPGs have you covered. They are waiting for you to feed them with whatever creative output you want to bring to the table.
Enjoy everything RPG in your life!
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